Game guide · SZXIEZILOU
War: a guide for your next round
The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. Start a new round when you are ready to try again. The deck is split into two face-down piles of 26 cards. Try the rule on the board, then read the next instruction.
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes.
Something to practise
Read the position before choosing your next action. On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie. The game area remains available above the explanation.
What counts as success
The example and rules describe the same game you can play above. Win both face-up cards with the higher rank and try to collect the whole deck. Try the rule on the board, then read the next instruction.
From the start of a round
- The deck is split into two face-down piles of 26 cards.
- Turn both top cards. Higher rank wins both cards; Aces are high and suits do not matter.
- On equal ranks, each side places one card face down and another face up. Repeat if those face-up ranks also tie.
- The winner of a battle takes its full pile to the bottom of their deck.
- A player unable to finish a war loses; equal shortages are a draw. A round also ends in a draw after 500 battles.
- Use New round for another shuffled deal.
Controls
Begin with the basic rule, then follow the result of your action. Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. Keep the goal in mind before your next move.
Work through an example
Use the controls beside the game rather than guessing the rules. If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile.
A mistake to avoid
The board gives you the information needed for the next action. You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. Try the rule on the board, then read the next instruction.
More answers before you play
When I start, what is the aim of War?
Win both face-up cards with the higher rank and try to collect the whole deck. You can start a new round from the game controls.
How do the controls work?
Press Turn cards for one battle, or Play 10 battles to advance ten battles without choosing cards. The worked example offers another way to follow the rule.
Can you show an example?
If both players reveal a nine, each hides one card and reveals a second. A king then beats a seven and takes the full pile. Scores here do not represent cash or prizes.
On this page, which mistake should I avoid?
You cannot choose a card from the pile. War depends on the dealt order, not a discard strategy. No download or player account is required.
During a round, what rules and limits are used here?
A free two-player comparison game. One face-down card per war; 500-battle draw limit prevents an indefinitely long round. No money or prizes. The instructions above use these same rules.
On this page, how many people can play here?
You vs computer. This is local browser play, not internet matchmaking. The instructions above use these same rules.
For this game, is Ace high?
Yes. The order runs from two through king to Ace; suits are ignored. No download or player account is required.
When I start, how many face-down cards are used for a tie?
One, followed by one face-up card. This is the chosen war procedure for this table. The controls work with mouse or touch.
Why was the round drawn?
Both players ran short at the same point in a war, or the 500-battle limit was reached. The instructions above use these same rules.
When I start, can I choose which card to play?
No. Each battle turns the next top card from each face-down pile. The controls work with mouse or touch.